Posts by tosa

    I strongly disagree with this suggestion. Survivors already have the advantage of zombies not being able to purchase anything. The key strategy in a survivor round is to secure a tunnel or reach a high spot, once that’s done, it’s game over for the zombies.

    It seems like people don’t realize how much easier it is to be a survivor compared to the last human. Being the last human is miserable: zombies can buy anything, you have reduced HP, their hits slow you down significantly, and your weapon isn’t effective.

    I didn’t mention the last human for no reason, I wanted to highlight the unique strengths that only the survivor has. Survivors don’t get slowed down by zombie hits, their weapons are powerful with unlimited ammo, they have very high HP, and more.

    If I had to vote on this, I’d give it a -1000, not just a -1.

    It seems you’ve gathered some maps that, in my opinion, aren’t very good. To be fair, I agree with you, most of the maps you mentioned (aside from asiatic_ground, csdark_cinder, and fox_v3) aren’t great, and I don’t see any valid reason to keep them.

    For future suggestions regarding map additions or removals, I recommend considering whether the majority of players enjoy the map before proposing changes. For example, the maps I excluded above are generally well-liked by players. If I were to suggest removing maps purely based on my own preferences, I’d suggest removing all Foda maps. However, I recognize that many players enjoy them, so it’s not a realistic suggestion.

    Greetings,

    I recently returned to the server and noticed several changes. While some are positive, others negatively impact the experience. I won’t focus on the positives but instead highlight the issues that need attention.

    Maps:

    1. Many available maps do not appear in the console when using the 'maps *' command.
    2. The map `zm_deko2` cannot be nominated unless there are 18-32 players on the server.
    3. When we play a map (e.g., `zm_foda`), we can’t nominate it again for about six rotations, which feels excessive. A two-map cooldown would be more reasonable.

    Gameplay:

    1. As mentioned previously, the abilities of the Sting zombie are significantly overpowered, disrupting the experience for human players (including VIPs). The Sting zombie can reach areas that no other zombie, human, VIP, or even the Professor (with 3 jumps) can access.
    2. There’s a bug where, if the Sting zombie uses the gravity ability and is hit by a freeze bomb, the gravity ability remains active for the rest of the round.
    3. The last human is too weak, particularly because they slow down when hit, making survival extremely difficult.

    Suggested Solutions for Gameplay Issues:

    1. Sting Zombie Gravity Ability: Remove the gravity ability from the Sting zombie, but retain the long-range hit ability (which is still highly effective).
    2. Alternative Solution for Sting Zombie: If removing the gravity ability seems unsuitable, consider disabling the jump grenade for the Sting zombie when the gravity ability is active. This adjustment would allow it to reach certain areas without overwhelming reach (e.g., nearly all areas in `zm_old_italy_madness`).
    3. Last Human Weakness: To address the vulnerability of the last human (who is weaker than the survivor), I suggest disabling the zombie buymenu and preventing any jump bomb use when only one human remains.

    Note: I kindly ask that only those who actively play the game provide feedback on the Sting zombie. Observers who stay in spectator mode may not fully understand the impact of the Sting zombie on gameplay.

    I recently returned to the server (though I’ll be leaving again soon) and discovered a new zombie class, the Sting Zombie. I tested it myself and observed other players using it as well.

    This zombie class is extremely overpowered, and it's also bugged. There's a glitch where, after using the gravity ability, it continues to apply for the entire round.

    Even without this bug, the Sting Zombie is still too strong because of its gravity ability, allowing it to reach any location with ease. Humans, including even VIPs, are left defenseless. Even lower-skilled players can use this zombie to access areas that were previously unreachable, which makes the game frustrating and unbalanced for humans.

    I suggest removing this zombie class altogether, or at least limiting the gravity ability to twice per round and fixing the bug. Ideally, the gravity ability should be removed entirely.

    Alright, since there has been an admission of guilt, this thread is no longer necessary and will be closed.

    Flamiee , kindly gag yourself for a duration of five minutes or the appropriate time frame and reply to this thread to confirm that it has been done.

    Technically, it is possible to bunny hop as a zombie with the use of a script, although we cannot confirm whether or not you have one. In the event that you continue with this report, the accusations against you may become more severe.

    Additionally, you asked Aurel^ to provide a demo that shows you bunny hopping, which he is not required to do as you are the one making the report. It is your responsibility to provide a demo that proves you were not bunny hopping. Furthermore, the picture you provided as evidence of being slapped does not prove anything, as Aurel^ may claim that he slapped you for bunny hopping. Without a demo, the picture is invalid.

    If you do not have a demo, we can wait for Kabo!om to confirm whether or not Aurel^ punished you arbitrarily, as he was present on the server.

    As it stands, this report is meaningless unless you can provide evidence or Kabo!om testifies to anything.

    As you did not specify the reason of the complaint, I assume that it pertains to an alleged insult. However, as a native Arabic speaker, I can confirm that the sentence upon which the complaint is based translates to "this kid is starting to annoy us", which in my opinion is not necessarily an insult.

    Therefore, I believe this report is flawed and cannot be upheld.

    Additionally, I have reviewed the accusations made by Nemesis in their response and found them to be accurate. Please be mindful of the rules going forward to avoid further consequences.

    Thank you for your understanding. This thread is now closed and resolved.

    To clarify, levels 90-120 are not considered low levels.

    While I am not against adding new weapons to improve the server, it may be unfair for low-level players who work hard to earn XP by killing as many zombies as possible to level up.

    It is important to consider that adding too many weapons for high-level players could lead to imbalance, with humans becoming even more dominant on the server and zombies struggling to compete. For the sake of variety and keeping gameplay fresh, perhaps the suggested guns could be replaced with original guns or the suggested guns could be added with a nerfed power to prevent imbalance.

    Nemesis , haxor. , Please avoid using derogatory terms such as "clown" in public, as they may be interpreted as insults and are not appropriate.

    Regarding the report, I am currently unable to view the demo as I am away from my computer. I hope that a staff member can review the evidence and provide the necessary information to make an informed decision. Thank you in advance for your assistance.

    Previous mention indicates that no threats or insults were detected, rendering the report ineffective. Please ensure that any future reports contain actionable information before submitting them. Thank you for your cooperation.

    This thread has been resolved and is now closed.

    As a native Arabic speaker, I have reviewed the three pictures that were sent to me, and I did not find anything that could be described as an insult or a threat.

    Furthermore, as previously stated and in accordance with the rules, insulting another person outside of the server carries no consequences, as the conversation between the two parties was private.

    Therefore, I believe that this report of insult/threat is baseless and should be dismissed.

    Unless you have evidence of an ADMIN saying, "I don’t care if someone insulted you," your report will be considered useless and automatically rejected. Additionally, if the no-jump punishment is removed due to a map change, the ADMIN has the right to reassign it in the new map, so the full punishment is properly carried out.

    Furthermore, please refrain from reporting ADMINS unless you are confident that they deserve punishment. As a former ADMIN, you should know what actions are truly illegal and what are not. Reporting unnecessarily only wastes our time.

    Therefore, based on the information provided, this report will be rejected as the reported ADMIN did nothing wrong.

    yeah keep working for free, did someone even thank you once ?

    i found the respect in LS don't worry, a lot of people thank me for small helps from the first day

    unlike this great community, 3 month i never heared thanks from someone.

    Thanks my man, even though I don’t know you ^^, but since you hate Scarl then you still with your mind on.

    « for the good of the server »

    who are you? i never saw you on the server

    Disn’t it occur to you that you didn’t see me because I played for so many years and I’m busy in real life now so I’m inactive?

    I played it even before Carbon was the owner, and for the good of the server, Scarl must be removed, sadly it won’t happen because you guys think that what he does is a good job while it’s the worst job to be.