Posts by KuNh4

    Its just like zm_five

    -1 for me.

    I've made this map to be similar to five but it does not play like five, I've adapted it to our CSO playstyle.

    There is diverse player spawns, good actually spots to fight off zombies. You can actually fight off a boss in this map without recurring the usage of glitches (the five box).

    In the spawn the boxes spot are actually improved and useful in certain situations.

    Give a chance huh :P

    Edit: More screenshots in the gamebanana link.

    Hey there once again,

    The map pool is full of filler maps that don't really work for the mod and some are duplicates of the same map for the worst imo.

    • zm_mk_snow (hidden teleport to high ground & only tunnels)
      zm_trakinax_tubo (very tiny map & no high ground)
      zm_pxs_novice (no high ground, just tunnels)
      zm_five_v2 (worser map than zm_five)
      zm_5-rmk (worst map of the both five)
      zm_battleground_foda (there's multiple fodas already this one is worse because of the speed elevator)
      zm_fullpvz (compact & no decent high ground)
      zm_dusty_camp_v2 (compact, high ground is weak)
      zm_2boxes (small, no high ground, no good spots)
      zm_zero_blood (no high ground, no decent spots, zombie heavy side)

    I think we should opt for quality over quantity, I know having different maps make the experience a bit different but bad maps don't really do it..

    Note: Some of these maps people voted asap rtv was available and some even before rtv was available people gone to /boss

    Regards,

    KuNh4 <3

    ¤ Name[/nickname]: Rui [KuNh4]
    ¤ Age: 30
    ¤ Country: Portugal
    ¤ Occupation: Work & Dance Music Producer
    ¤ A short description about you: First time I played CS 1.6 was around 2002 (my bro introduced me), I've played zombie modes since Swarm (1st mode).
    ¤ How did you found out CSOMOD Community: Gametracker
    ¤ Favorite games: Dying Light franchise, Counter-Strike
    ¤ Favorite server [community only]: Now this one.
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