Zombie type limit

  • Hello there,

    So as you know.The zombies in this server are not just one But 6 different types with unique abilities for each one of them.

    And they are not limited to how many players can use it and what i mean is that the whole server can use 1 type of zombie and not having to change it .Basically making the server unfair,unbalanced,and kind of annoying to deal with as a human trying to win a round but instantly get chased down by multiple sting users unable to do nothing but just cry about it.

    So me [Arvix] Here suggesting a limit to the different types of zombies [tesla,sting,undertaker,speed,big,and the flying one +lilith soon enough]

    and im not gonna suggest how many sting,speed,big zombies should be because this option goes to the owner himself [carbon and re3star?s]

    So just make these zombies limited to how many players are in the server and making the most annoying and used zombies the most limited ones.

    Thank you for viewing this, Arvix :at:

  • I believe it would be a bad idea to limit zombies. Lets get real, we all know that humans always win the rounds, especially when they are vip, as there are weapons that are extremely overpowered. So players have found a way to win when they are zombies, which is to use sting zombie. ( i prefer my coffin zombie.) This makes humans have to be more "smart" (if I can say so) because this zombie is quite strong when its ability is activated. So players who normally wins the round easily have found this zombie (sting) a real reason for anger and sadness, just as those who don't have a high level feel sad and angry when they are killed instantly by players with strong weapons. Maybe it's easy to say "oh, but the weapons are limited, etc" but we all know the "damage" that two players with 2 rod weapons can do in the round. I don't think we should limit zombies as it is a way of encouraging them to try to kill humans. Furthermore, in a hypothetical situation in which 5 players have chosen their respective zombies (sting) and these 5 players are left afk, then we will know that there will be no chance for the zombies to win.

    Now I'm saying something that is my opinion (and i could be wrong): The truth is that all players, especially high level ones, are crying because of the sting zombie and its ridiculously strong ability to remove all armor. So, maybe it deserves a rework, but I don't think they should limit zombies in general (knowing of course that everyone is more worried about the zombie sting.) Sorry to seem a little bold in these almost unanimous statements, but it's reality.

  • Honestly its unbalanced if you had to limit max zm choices since almost 90% of the map, humans are always going to win due to their double jumps or lowered gravity compared to most zm that isnt sting, another point is :

    1.Sting is the only one with maneuverability options who's able to catch up with high ground players

    2.If sting is limited, i believe all other zm should receive a buff to its gravity or damage

    3.Sting is the only one capable of deleting alot of armor from a high armored player without the use of knife blink trick which not many player knows how to pull off

    4.Other zm that is an occasional pick like light zm or Tesla has its own niche that even vips tend to choose sting over them due to not having gravity

    5.The only way to make all zm equally balanced is if the server is purely no armor, infect on hit just like cso, but thats not going to happen i believe because of how zp maps are designed to be played

    So its a -1 from me

  • nothing will get changed here as its fair the sting zombie ability is the gravity maybe we can decrease the health but other then that we wont change anything because the humans are already to strong if we nerf this to then whats the point of this.

  • re3star?s May 17, 2024 at 2:39 AM

    Closed the thread.

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