Feedback on Server Map Issues and Gameplay Balance

  • Greetings,

    I recently returned to the server and noticed several changes. While some are positive, others negatively impact the experience. I won’t focus on the positives but instead highlight the issues that need attention.

    Maps:

    1. Many available maps do not appear in the console when using the 'maps *' command.
    2. The map `zm_deko2` cannot be nominated unless there are 18-32 players on the server.
    3. When we play a map (e.g., `zm_foda`), we can’t nominate it again for about six rotations, which feels excessive. A two-map cooldown would be more reasonable.

    Gameplay:

    1. As mentioned previously, the abilities of the Sting zombie are significantly overpowered, disrupting the experience for human players (including VIPs). The Sting zombie can reach areas that no other zombie, human, VIP, or even the Professor (with 3 jumps) can access.
    2. There’s a bug where, if the Sting zombie uses the gravity ability and is hit by a freeze bomb, the gravity ability remains active for the rest of the round.
    3. The last human is too weak, particularly because they slow down when hit, making survival extremely difficult.

    Suggested Solutions for Gameplay Issues:

    1. Sting Zombie Gravity Ability: Remove the gravity ability from the Sting zombie, but retain the long-range hit ability (which is still highly effective).
    2. Alternative Solution for Sting Zombie: If removing the gravity ability seems unsuitable, consider disabling the jump grenade for the Sting zombie when the gravity ability is active. This adjustment would allow it to reach certain areas without overwhelming reach (e.g., nearly all areas in `zm_old_italy_madness`).
    3. Last Human Weakness: To address the vulnerability of the last human (who is weaker than the survivor), I suggest disabling the zombie buymenu and preventing any jump bomb use when only one human remains.

    Note: I kindly ask that only those who actively play the game provide feedback on the Sting zombie. Observers who stay in spectator mode may not fully understand the impact of the Sting zombie on gameplay.

  • I saw some problems too or you can say it crossed the balance line but i will say one for now:

    1. Sting Zombie Gravity Ability and jump bomb: Those two are the best combo for those who doesn't have vip or any other related to special items, some time it becomes very hard to play when the sting zombie climbs literally everywhere and it has the long range attack too.

    I say don't remove the gravity from the sting zombie but lower the gravity from it. So,that it can be balanced.

    Thank you.

    "I won't back down! I'll walk all over them one by one, and make my way up"

    "Then I won't lose to anyone. I will become the strongest monster ever and change this scenario"

    "Stop me if you can. Until then, I'll stay this cocky!"

    - Garou

    b_560x95.png

  • Sting zombie has a known bug which can’t be fixed unless it gets removed which won’t happen other wise the humans will be to strong again since I am trying to balance it,

    If you write in console maps * 3 times you see the full map list.

  • re3star?s October 29, 2024 at 9:55 PM

    Closed the thread.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!