This plugins allows dynamic corpse entities to affect players,
Corpses can apply effects such as Poison, Speed/Gravity modification and Forced weapon switching,
All effects are applied only to players within each corpse's configurable effect radius eCorpse[CORPSE_RADIUS],
Each corpse also requires a manually set bounding box to match the model, which may be difficult for non-coders,
The plugin already comes with a rich set of preconfigured corpses ready to use.
Commands
* say /cs "Opens the Corpse Spawn menu."
* say_team /cs "Opens the Corpse Spawn menu."
* say /corpse "Opens the Corpse Spawn menu."
* say_team /corpse "Opens the Corpse Spawn menu."
* cs_reload "Reloads the configuration file."
* corpse_reload "Reloads the configuration file."
Adding Corpses
Corpses can be added in the config file "configs/CorpseSpawn.ini" by placing the corpse name in square brackets on a new line.
Example: [Alien]
To add a new corpse, follow the example below
# [Corpse Name]
# CORPSE_MODEL = Path of corpse's model
# CORPSE_TEAM = 0 - Disabled 1 - Terrorist Only, 2 - CT Only, 3 - Both Teams
# CORPSE_FLAGS = a - Solid b - Anim c - Poison d - Weapon
# CORPSE_SPAWN_CHANCE = Corpse's respawn probability (0.0 = never, 1.0 = always)
# CORPSE_RADIUS = Poison damage radius (Default = 200)
# CORPSE_SPEED = Speed factor (1.0 = base speed, 0.0 = immobilized)
# CORPSE_GRAVITY = Speed factor (1.0 = base gravity, 0.0 = floating)
# CORPSE_POISON_DAMAGE_MIN = Min poison damage per tick
# CORPSE_POISON_DAMAGE_MAX = Max poison damage per tick
# CORPSE_POISON_DURATION_MIN = Min seconds of poison
# CORPSE_POISON_DURATION_MAX = Max seconds of poison
# CORPSE_WEAPON_LIST = Weapon priority list (e.g. 16 17 29)
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