Balancing Suggestions on ZOMBUST #2

There are 5 replies in this Thread which has previously been viewed 1,589 times. The latest Post (July 18, 2022 at 3:48 AM) was by (2b).

  • I have a few suggestions for balancing the gameplay

    • Zombies should have only three lives.
    • Zombies should have higher painshock tolerance since zombies get spawn killed in three seconds.
    • Normal humans should have limited amount of armor (5 max per round), saw masters (12 max per round ; 12×50 = 600)
    • Gulliotine should be locked when server has less than 16 or 18 players.
    • Zombie madness time should be reduced by two seconds OR humans should be able to damage zombies since stamper + madness is very OP.
    • Hammer vertical mode doesn't have a proper hitbox? instead of a horizontal line, it's like a single (x,y) point where theoretically it should hit but it doesn't
    • Adrenaline limit should be reduced to 4.
    • Bolt action sniper ammo should cost alot more since with one headshot u get 1.95k (M200, whereas the clip costs 1.2k)
    • Remove dual infinity for Dual Infinity Final.
    • Hero gun shouldn't be droppable by deminos or the zombie granade.
    • Hero should also have all granades due to no buy menu.

    The game currently is human sided and it needs a bit of tweaking, thanks :)

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