Balancing Suggestions on ZOMBUST #2

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There are 5 replies in this Thread which was already clicked 365 times. The last Post () by (2b).

  • I have a few suggestions for balancing the gameplay

    • Zombies should have only three lives.
    • Zombies should have higher painshock tolerance since zombies get spawn killed in three seconds.
    • Normal humans should have limited amount of armor (5 max per round), saw masters (12 max per round ; 12×50 = 600)
    • Gulliotine should be locked when server has less than 16 or 18 players.
    • Zombie madness time should be reduced by two seconds OR humans should be able to damage zombies since stamper + madness is very OP.
    • Hammer vertical mode doesn't have a proper hitbox? instead of a horizontal line, it's like a single (x,y) point where theoretically it should hit but it doesn't
    • Adrenaline limit should be reduced to 4.
    • Bolt action sniper ammo should cost alot more since with one headshot u get 1.95k (M200, whereas the clip costs 1.2k)
    • Remove dual infinity for Dual Infinity Final.
    • Hero gun shouldn't be droppable by deminos or the zombie granade.
    • Hero should also have all granades due to no buy menu.


    The game currently is human sided and it needs a bit of tweaking, thanks :smiling_face:

  • zombie are op too i like this server than main because in zombus you cant spam zombie items

    in main server you can buy madness with knifeblink with invisibility

    Love Fighting Games


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  • you forgot tesla undertaker zombies bro are you high?

    zombies are broken too dont say it human sided

    Love Fighting Games


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  • if you want this server balanced first nerf zombie items then limit human armour 8 per round and buff weapons

    Love Fighting Games


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