I'm talking about reports, this has nothing to do with my activity on the server -.-???????
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I'm talking about reports, this has nothing to do with my activity on the server -.-???????
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Keshav came up with a logical explanation considering what level the weapon is at, and it sounds a little funny in the end assume it's just a skills issue (To be honest, who is skilled on the server?)
Lit_FaZ1 Considering the two most desired weapons by players ----> Rod and Gung , Deatheater becomes unbalanced, precisely because at a relatively long distance, it has no effect against zombies, that is, either you go after the zombie or wait for them come to you while running away from everyone who is engaged in kill you using madness and knife blink, forgetting the other players. Considering, solely and exclusively, the level at which the weapon is, its not a metter of always feeling dissatisfied with buff or nerf, but rather that a weapon that supposedly is in lv 200 should be stronger has a limitation that makes it much more useless than that for example rod and gung. It's not about being skilled to use it, because there's nothing skillful about buying chain saw to have more armor and keep jumping away from zombies until someone loses their mind and uses nojump against you. I repeat, it's not about never feeling satisfied, but rather that the conditian the deatheater is in, it becomes useless considering exclusively its price and the lv its in. So i agree with keshav, if you could at least change her range that would be nice.
cheers!
At last someone agrees with me on this, the thing is the majority of people who reply here aren't even level 200 or level 180 and they won't know the pain of using a 200-level-weapon and watching it get overpowered by rod and gung users, and when someone raises a genuine issue. some keyboard warriors are ready to type "Skill issue" as if anyone requires skill to play this game, it's a freaking zombie game........
thnx mate :), i was gonna give up on this issue lmao
Also " recent Buff of the Rod " ? We recently nerfed it, not buffed it.
Rod was nerfed first to 50 bullets , but now it has 70 and its right click is also slightly buffed and due to that anyone will prefer rod and gungir over deatheater .
i would suggest small buffs on death eater like increasing range atleast
Display Morewell its a -1 obviously
look the rod got a decent splash dmg (means extra kills f afks aren't far of each others)
so its all about timing cuz that gun was and will always be like that
i think its all about timing no more no less
and lot of players got screenshots tht shows how much of an op gun death eater is
not to mention that the rod already got some nerfs lately
yeah true i would have agreed with you if death eater were a lvl 165 gun , but it is supposed to be little more op then rod as its a lvl 200 gun and its nowhere equal you didnt take take distance into account rod can be used as a long distanced weapon but death eater can't ... ask any level 200 players they're dissatisfied with the current scenario , obv players who are below lvl 200 are happy but then again whats the point of a level 200 gun then
Death Eater, a level 200 weapon, has been overshadowed by the recent Buff of the Rod. Both the rod and Gungnir have become exceptionally overpowered. While I used Death Eater throughout the entire map, two players Using rods and another player using Gungnir were consistently outperforming me in terms of kills. Either Buff the death eater as well or nerf rod ... like whats the point of a level 200 gun D:
delete the boss map from your files
After the recent nerf to Death Eater the gun has become worse literally unplayable, I mean like its a level 200 gun, and it's far worse than level 165 Rod and 140 gungir its a level 200 gun it is supposed to be a little op as of now rod and gun are more usable then that gun .
My 2 cents on this topic :
Revert gun back to how it was before and add a rate limit to the gun like for example You can only buy this gun twice per map so like that everyone with level 200 can get that gun , dont do it once per map tho cuz everyone is gonna target that guy
how we gonna catch bhopers,binders and ect
I think he wants to say that reduce the player required for death eater because we need admins in spec so that they can catch bhoppers etc
As of now death Eater needs 28 non-spec players to become available for buying, but the thing is every map 2-4 admins are afk in spec, and due to it only max 26 players are able to play and the Death Eater isn't available Then even if the server is 32/32 ..
the same thing happened with Heart Rod earlier, I think the Ideal player Count for Death Eater should be set to 26
cuz I've just bought levels xD
Bro just keeps abusing the bug, I've told him like 1000 times to not use it but he still does anyways even if there are admins and helpers present + this is the second report am doing about him within the same day D:
video link:-
He was able to pick up the rod even though his level is 138, I told him to throw the rod as he was misusing the bug, but he just replied with a simple "no" D:
Nickname : keshav
Steam Profile Link : https://steamcommunity.com/profiles/76561198972297023/
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Joined our Steam Group : yes
Nickname : keshav
Steam Profile Link : https://steamcommunity.com/profiles/76561198972297023/
Steam Game Library Picture proof for CS 1.6 (If your profile or games are hidden):
Joined our Steam Group : yes
Nickname : keshav
Steam Profile Link : https://steamcommunity.com/profiles/76561198972297023/
Steam Game Library Picture proof for CS 1.6 (If your profile or games are hidden):
Joined our Steam Group : yes
Nickname : keshav
Steam Profile Link : https://steamcommunity.com/profiles/76561198972297023/
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Joined our Steam Group : yes
demn bro , crazy score
Display MoreWell i partially agree with you just for removing SPEC bots in the daily time(morning) and replace them by real players if the server was full, and if it'snot well in this case it must have fix a during time for the bots to connect to the server as long as server wasn't full and make a reconnect time (10min or less), for example
10 AM server 32/32 >> server full >>SPEC bots removed >> new players >> server full again.
10:10 AM server 27/32 >> server not full >> reconnect SPEC bots >> server full.
admins will remove the bots manually not automatically to avoid the cycle removed of bots ,this will be available just if the server was under the pressure due to over join.
the time or during of reconnecting SPEC bots will be determined by the admins for 10min or less i suggest.
At night the SPEC bots will automatically join due to lack of players. otherwise, this idea will not be applicable if the admins were absent.
yeah, doing it manually won't fix the issue
Rip players on night
yeah , its inevitable but if more new players join in afternoon they might play at night