Posts by Heddo

    IMO rather than zombie damage quest, the required ammount of infects for zms that gives 1k xp can be reduced to 10 and the 5infects one also can giving slightly more rewards just like human killing quest, so that it motivates player to also make an effort as zm than just afking after getting infected.

    But with that, i think players will start abusing rule 27 to get more infects, so it's a plus and minus at the same time

    +1

    Will be hard one, it will count damage only during armor damage and first hit, and on last survivor. Something like take 5 supplies fits more, for zombie would be nice throw [amount] of jump nades, use [amount] of invis/madness and etc

    Great suggestion, however it does require many plugins and new things because I have never seen it implemented or tested in a zombie CSO server before.

    Well, for first time, we can add it with less amount of scripts(for example, without triple/double gravity, 25k hps and etc), so it will require less scripts. We can take main script from human supply script, we only need to change team, spawnrate and add red stripes to model instead of blue. Ofc, it will require some time from dev team anyway.

    UPD: Im not sure only about voice lines during spawn of supply. Probably we can steal it from cso or use neural networks that turn text into voice lines.

    the boss one : -1

    the infection one : -1

    the 30k hp: -1

    bro imagine supply with a chance to get boss

    the rest :+1

    Well, ye, infection grenade doesnt seem to be good decision. So ye, i agree with it. About boss... We can lower chances or make it half boss(boss with half hp). Just, yk, sometimes game turns into spawnkilling and it doesnt look good. 30k hps... well, ye i guess it will be really a lot if we add them to default amount of any zombie, so... Lower it to 25k? I guess i need more opinions on it

    Zombie supplies.

    I've never seen this feature on zm servers, but i guess it will improve gameplay.

    So, how does it work:

    Its red supplies(same model as human supplies, just red). It will have rarer spawnrate(x3-x5 compared to human supplies).

    And it will include next things as drop:

    1. Zombie madness - 30 secs - 20%

    2. Invisibility - 30 secs - 18%

    3. Sharks(or whatever their name, kinda forgot it) - same amount as from shop - 9%

    4. 10k hps - 28%

    5. 20k hps - 13%

    6. 30k hps - 7%

    7. boss - 2%

    8. double gravity - 30 secs - 2%

    9. triple gravity - 30 secs - 2%

    10. zombie madness - 1 min - 3%

    11. Invisibility - 1 min - 4%

    12. Infection grenade - 1%

    So, why does it good suggestion? We can increase/decrease spawnrate and chances of drop, and also drop list can be changed easily, so in opinion it wont be hard to balance it. Ye, ofc, it will take some time before we find the best drop pool and best items for supply drop. Ofc we can restrict zombie supplies when server has less than 14 players for example or something like that

    M95 Ghost Knight is a decent sniper rifle for its level, it can be lowered level since it's not on the same range as SG552 Cerberus. Maybe a buff for the damage per hit can be increased and less shots to get the Ghost ability to be used.

    Invisibility can be either have a slight increased in limit(perhaps by 2) or it be 30 seconds how it use to be with the limit it currently has. P.s. it still says the text that you have 30 seconds of invisibility.


    Jump bombs either need to be nerfed for the gravity they can throw or make the limit very low,maybe 5 since it gets spammed nonstop cause the current limit is 8 per zombie.
    if the limit was 30 it would be impossible for humans to move, or maybe remove jump bombs internally since players keep spamming it each day? Will see.

    Excuse me? Jump bombs should be nerfed? Fine, i hope you will show me one day, how you climb to roofs on old italy through invisible wall without boss or jump bombs(its quite impossible even with bombs, lol).

    Maybe, instead of "removing jump bombs", we should blacklist some places on maps, like roof on zm_defense, no? And I'm pretty sure that ppl won't spam bombs after that