I wanted to suggest an improvement to the level system . Currently, with 200 levels available, the progressive weapon unlocking system is a good idea, but since the server can't support too many resources, the number of available weapons is limited.
Instead of adding new weapons at each level, why not increase the damage of weapons based on player progression? For example:
- From level 1 to 50, weapon damage remains normal.
- From level 51 to 100, damage increases by +10% for specific weapons (Or maybe all weapons but since there is some op guns like death eater I wonder if it is feasible to have a balance game).
- From level 101 to 150, the damage boost could go up to +20%.
And so on, until reaching a maximum at higher levels.
Armor (Kevlar) Increase:
- For each level gained, the player receives +1 additional armor point.
- This means that at level 100, the player would have +100 armor points on respawn , making progression more rewarding.
This would allow players to feel real progression without adding too many new resources to the server. Plus, it would encourage veteran players to keep progressing without having to wait for a new weapon to experience a difference.
What do you think? 😊