Triple jumping and Bunny Hop (Bhop) differ fundamentally in CS 1.6.
Triple Jump (jumping three times in a row, like after a double jump once more, or twice more) is just repeatedly pressing the jump key: You run, jump once (first jump), immediately after landing the second (like a double jump, but in the same rhythm), then the third—or even four times. It builds no real momentum; you lose speed with each landing due to the game's ground friction and stay slower than normal running. It's just for fun, over obstacles, or as a gag, but offers no speed advantage.
Bhop, however, is an advanced technique that continuously builds speed: Start sprinting, jump, strafe in the air (e.g., A + mouse left), land and jump immediately again while switching strafe direction (D + mouse right). The key: Perfect timing and strafing prevent speed loss, letting you accelerate exponentially (up to 1000+ units/second). It's not simple "jumping in a row," but a precise rhythm with air control.
Direct Comparison
| Aspect | Triple Jump (3x in a row) | Bhop |
|---|---|---|
| Speed Gain | No, speed drops per landing | Yes, builds continuously |
| Mechanics | Just spam space after landing | Strafe + timing + switching |
| Use | Fun, small heights | Speedruns, KZ/Bhop servers |
| Difficulty | Easy, muscle memory | High, practice needed |
In short: Triple Jump is "jump-jump-jump" without effect, Bhop is "jump-strafe-jump-strafe" with turbo boost—perfect for your CS 1.6 sessions!
Hey Admin,
This is NOT bhop.
Here's why: **My movement**: Server Doublejump feature (1st jump up → space in air for extra height) → land → 1 walking step (~0.4 sec) → short pause → repeat Doublejump. **Proof it's NOT bhop**:
- Uses only SERVER doublejump PLUGIN (vertical height boost, no horizontal speed gain) - >1 second DELAY between each full Doublejump (meets Rule 2.1 exactly) - NO strafing (no A/D + mouse for air acceleration) - Speed stays NORMAL ~210 u/s (check demo TAB stats, no 300+ boost) **Rule 2.1 compliant**: "Delay of at least 1 second between individual jumps" – my pause after landing = 1.1+ seconds before next set.
I don't want stress or to annoy anyone – I play fair! But I get jump sprees daily (10x) for my jumps, even when I always add 1 walking step between Doublejumps for >1 sec delay (Rule 2.1 compliant). **My movement**: Server Doublejump → land → 1 step walk (~1.2 sec total pause) → repeat. No strafing, speed stays ~210 u/s, NOT bhop. This frustrates me when jumps are hard to judge visually. Meanwhile zombies ghost-mode waiting at weapons get no punishment. Please watch jump calls closer AND zombie camping at weapons equally.
Thanks for fair play!