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Release news and updates regarding the server core, including engine, modules, and other components, will be posted here.
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Release news and updates regarding the server core, including engine, modules, and other components, will be posted here.
✔️ Fixed two bugs in jit
✔️ Fix crashes in pfnAlertMessage.
✔️ Fixed binary names to correctly auto detect of games.
✨ Added support of various gamedll binaries for mods
✨Added mm_pluginsfile option
✔️ Fixed problems with api functions returning float
✨ Added more supported games
♻️ Refactoring
✔️ Fixed crash and reworked find_memloc
✔️ Fixed parse plugins.ini (Load the plugins for a appropriate platform only)
✔️ Fixed crash for meta-plugins using UPX
Update C++ Intel Compiler version 17.0 > 19.0
✔️ Improve ReHLDS API initialization
✔️ Fixed Gracefully shutdown metamod and plugins when game is closing (now _restart command work properly)
✔️ HLDS сompatibility
✔️ Fixed shutdown issue
3.10.0.761 - 2021-06-23m_bSentNewResponse to allow new connection when the client goes through the full stage of connection (cl:connect -> sv:S2C_CONNECTION -> cl:new -> SV_New_f)
Full Changelog: 3.10.0.760...v3.10.0.761
3.11.0.767 - 2021-10-25SV_EmitPings() hook by @francoromaniello in (#858)Con_Printf() hook by @francoromaniello in (#861)API: Add hooks ED_Alloc() & ED_Free(). by @StevenKal in (#867)SV_HullForEntity: better log in Sys_Error by @wopox1337 in (#843)Full Changelog: v3.10.0.761...3.11.0.767
3.11.0.777 - 2022-06-20null or empty input string in COM_LoadFile (FS_Open with input empty string "" will succeed on some POSIX systems)Full Changelog: 3.11.0.776...3.11.0.777
3.11.0.779 - 2022-08-24StripUnprintableWorker did not count the null terminator e9045e3Netchan_CreateFileFragments with dlfile hang while downloading direct from server, when content of resource size is less than header size first fragment d76b06dFull Changelog: 3.11.0.777...3.11.0.779
3.12.0.780 - 2022-09-19Netchan_CreateFileFragments: Fixed a very old and rare bug with dlfile while downloading direct from server, when content of resource size is less than header size first fragment.API: Implement *_Precache_*, ClientPrintf, CheckUserInfo and AddResource hooks by @ShadowsAdi in (#903)Full Changelog: 3.11.0.779...3.12.0.780
3.13.0.788 - 2023-07-12SV_AllowPhysent hook by @justgo97 in (#951)GetBonePosition: Added bone index bounds checkGetAttachment: Added attachment index bounds checknumleaf overflowSV_BuildSoundMsg: fix '\n' in args checksetinfo _gd <game>MAX_MAP_LEAFS up to 32767Full Changelog: 3.12.0.780...3.13.0.788
for Windows: rehlds/.github#30 and rehlds/.github#29
for Linux: rehlds/.github#28
3.14.0.857 - 2025-03-27mapcyclefile/sv_cheats work in realtime (resolve #868) by @s1lentq in 6f03190sys_timescale by @s1lentqgod, notarget, noclip by @s1lentq (7fcec97);sv_allow_autoaim cvar for HL25 DLL compatibility by @a1batross in #1000;r_cachestudio by @s1lentq in 0af97d9;rcon_adduser, rcon_deluser, rcon_users to allow use RCON only by known user IPs (Resolves #796)sv_tags for sets a string defining the "gametags" for this server to allows users/scripts to filter in the matchmaking/server-browser interfaces based on the value by @s1lentq in 76cbd2c;SV_SendResources hook by @ShadowsAdi in #1024;Cache_UnlinkLRU: NULL link on client-side if aiment with sprite model will be to render as a studio model by @s1lentq in 5002ff9;TEX_InitFromWad (Don't add file handle before check) by @s1lentq in a7b6045sv_allowupload CVar by @s1lentq in 59ed3f6;sv_filterban 0. Fixes #1027 by @s1lentq in 693b51c;ObjectDictionary::RemoveIndex by @s1lentq in ed954a7;World::WritePacketEntities by @s1lentq in c8308a2;sv_user.cpp related to #1041 by @overl4y in #1042;PrecacheModelSounds by @s1lentq in 18b173d;pfnShouldCollide condition on SV_ClipToLinks by @dystopm in #985BoundsIntersect function) by @hamdi #986IP and IPX allocation warnings move under -dev arg by @SergeyShorokhov in #1071;Full Changelog: 3.13.0.788...3.14.0.857
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