Zombie Supplies

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There are 8 replies in this Thread which was already clicked 840 times. The last Post () by Kabo!om.

  • Zombie supplies.

    I've never seen this feature on zm servers, but i guess it will improve gameplay.

    So, how does it work:

    Its red supplies(same model as human supplies, just red). It will have rarer spawnrate(x3-x5 compared to human supplies).

    And it will include next things as drop:

    1. Zombie madness - 30 secs - 20%

    2. Invisibility - 30 secs - 18%

    3. Sharks(or whatever their name, kinda forgot it) - same amount as from shop - 9%

    4. 10k hps - 28%

    5. 20k hps - 13%

    6. 30k hps - 7%

    7. boss - 2%

    8. double gravity - 30 secs - 2%

    9. triple gravity - 30 secs - 2%

    10. zombie madness - 1 min - 3%

    11. Invisibility - 1 min - 4%

    12. Infection grenade - 1%

    So, why does it good suggestion? We can increase/decrease spawnrate and chances of drop, and also drop list can be changed easily, so in opinion it wont be hard to balance it. Ye, ofc, it will take some time before we find the best drop pool and best items for supply drop. Ofc we can restrict zombie supplies when server has less than 14 players for example or something like that

  • Well, ye, infection grenade doesnt seem to be good decision. So ye, i agree with it. About boss... We can lower chances or make it half boss(boss with half hp). Just, yk, sometimes game turns into spawnkilling and it doesnt look good. 30k hps... well, ye i guess it will be really a lot if we add them to default amount of any zombie, so... Lower it to 25k? I guess i need more opinions on it

  • Well, ye, infection grenade doesnt seem to be good decision. So ye, i agree with it. About boss... We can lower chances or make it half boss(boss with half hp). Just, yk, sometimes game turns into spawnkilling and it doesnt look good. 30k hps... well, ye i guess it will be really a lot if we add them to default amount of any zombie, so... Lower it to 25k? I guess i need more opinions on it

    why not

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  • Great suggestion, however it does require many plugins and new things because I have never seen it implemented or tested in a zombie CSO server before.

    Well, for first time, we can add it with less amount of scripts(for example, without triple/double gravity, 25k hps and etc), so it will require less scripts. We can take main script from human supply script, we only need to change team, spawnrate and add red stripes to model instead of blue. Ofc, it will require some time from dev team anyway.

    UPD: Im not sure only about voice lines during spawn of supply. Probably we can steal it from cso or use neural networks that turn text into voice lines.

    Edited once, last by Heddo ().

  • Well, ye, infection grenade doesnt seem to be good decision. So ye, i agree with it. About boss... We can lower chances or make it half boss(boss with half hp). Just, yk, sometimes game turns into spawnkilling and it doesnt look good. 30k hps... well, ye i guess it will be really a lot if we add them to default amount of any zombie, so... Lower it to 25k? I guess i need more opinions on it

    Nice decision

    +1

    But if we can add some supply boxes for zombies so they can try their luck it'll be nice for them :grinning_squinting_face:

    • Official Post

    Wait for the scripter to come back, the suggestion is pretty complex to accomplish.

  • Kabo!om

    Closed the thread.

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