Hey everyone,
I've got something to share. Lately, the game's lost a bit of its spark following the latest adjustments, particularly these two changes: removing the Pistol and nerfing the Pitrol.
I get the reasoning behind toning down the Pistol's power for level 90, but removing it entirely might be too extreme. Maybe a Nerf would strike a better balance.
Now, onto the Pitrol situation. Adding a powerful 180-level weapon to the looting box seemed exciting at first, but the execution fell short. Instead of rectifying it by pulling it from the box and maintaining its strength while limiting its availability (like max one Pitrol per player), it ended up weakened for everyone. It's more reminiscent of a level 40-50 gun rather than a 180-level weapon. Personally, at level 162, I was eager to push to 165 for the Heart Rod, but a weak 180-level gun available to all in a box isn't keeping that excitement alive. Death Eater feels distant, and that's not motivating enough.
I understand it's your server and your call, but keeping the game engaging for your fanbase is vital. Choices like this can harm the server's appeal. Initially, I thought these were trial adjustments, but it seems these decisions are final.
My suggestion is to reconsider these decisions. Perhaps bring back the Pistol with some tweaks, like a nerf or a higher-level requirement.
Regarding high-level weapons, their strength should match their level and have limitations, akin to what was done with Gungire: one GUNG only, and no Chainsaw while wielding Gung.
I want to add one more thing I thought about for months, I wonder why there isn't yet a strong shotgun weapon for high levels.