Balancing Issues with the Overpowered Sting Zombie Class

  • How Should We Handle the Sting Zombie Class? 11

    1. Remove the Sting Zombie class completely (2) 18%
    2. Limit the gravity ability to twice per round and fix the bug (1) 9%
    3. Remove the gravity ability entirely (preferred) (1) 9%
    4. Leave the Sting Zombie class as is (7) 64%

    I recently returned to the server (though I’ll be leaving again soon) and discovered a new zombie class, the Sting Zombie. I tested it myself and observed other players using it as well.

    This zombie class is extremely overpowered, and it's also bugged. There's a glitch where, after using the gravity ability, it continues to apply for the entire round.

    Even without this bug, the Sting Zombie is still too strong because of its gravity ability, allowing it to reach any location with ease. Humans, including even VIPs, are left defenseless. Even lower-skilled players can use this zombie to access areas that were previously unreachable, which makes the game frustrating and unbalanced for humans.

    I suggest removing this zombie class altogether, or at least limiting the gravity ability to twice per round and fixing the bug. Ideally, the gravity ability should be removed entirely.

  • It is true that humans are super op with blaster pistol, gungnir, rod, death eater etc. From my perspective i find sting zombie overly busted due to its gravity ability. You can like climb any spot with sting's gravity and with jump bomb, the stretchy arms ability is fine nothing wrong with it but i personally find sting's gravity + jump bomb annoying + the bug on it makes it even more op.

    So, I vote for the gravity ability of it to be nerf a bit or just fix the bug.

    Have a good day :blush:

    ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ‍‍

    ㅤㅤㅤㅤ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ㅤㅤㅤ "You either die a hero or live long enough to see yourself become the villain"

  • and humans have weapon that almost one taps all zombies , i mean this game is about challenges , no nerfs needed , the guns humans have are more than capable to slay the stinger easilly , if you wanna nerf him simply because he is stronger with his madness then there is no point in playing since it'll become a one sided game . More like a human favoured gameplay .

    -1 since humans are more op themselves

  • There is no point to remove this class and or nerf since humans are strong, I am trying to balance it, if I remove the class or nerf the class then that means humans are even stronger, yet I understand the class has a bug.

  • re3star?s October 21, 2024 at 8:01 PM

    Closed the thread.

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