CSO #1 Server Updates

There are 331 replies in this thread, which has been viewed 82,551 times. The last post (October 26, 2026 at 3:43 PM) was by Carbon.

  • The M4A1 is buffed the DMG and cooldown of the ability is now 15 seconds instead 10.

    UTS-Kraken the cooldown was 15 seconds its now 10 seconds.

  • 🔥 Server Update — Salamander & Spawn Protection Fixes

    We’ve just pushed a new update with several fixes and improvements!

    🛡️ Spawn Protection — Fixed

    As many of you know, we introduced a 5-second protection period for zombies & humans after they spawn.

    However, there were a few issues with the protection system:

    🟡 AFK zombies could remain highlighted with the yellow glow even after the 5-second protection period had ended.

    💬 The protection messages appearing in chat — telling players how long they had to wait before attacking — could become quite annoying.

    💥 This was especially noticeable when attacking multiple zombies with grenades or grenade-type weapons, where the messages could appear repeatedly.

    These issues have now been fixed.

    The protection system should now correctly end after the intended 5 seconds, including the visual glow, without unnecessary chat spam.

    🔥 Salamander Rework

    The Salamander has been replaced with a new and improved version.

    The Salamander is a flamethrower designed for close-range combat. It sets enemies on fire, causing them to continue burning for several seconds. Its effective range is limited to approximately 10 meters, and it cannot be used underwater. Damage also decreases with distance.

    Salamander

    🔗 Salamander Reference

    ⚔️ Advantages

    Large magazine capacity

    High damage

    Very effective against zombies

    Enemies continue burning after being hit

    Lightweight

    No recoil

    Large amount of reserve ammunition

    ⚠️ Limitations

    High price

    Fire does not hit instantly like conventional bullets

    Cannot be fired underwater

    Low stun and knockback against zombies

    Cannot shoot through walls

    Cannot kill enemies with a headshot

    Limited effective range

    🔧 Salamander & Plugin Fixes

    🛡️ Salamander can no longer damage zombies while they have Spawn Protection

    🧟 Salamander can no longer damage zombies affected by Madness

    🎯 Salamander WeaponList sprite has been fixed, no longer M249 sprite applies

    🌊 Salamander cannot be fired underwater

    📦 P W models are handled in a single model

    ⚙️ FM_UpdateClientData is not used

    ⚙️ EngFunc_FindEntityInSphere is not used

    🔥 The Salamander is now ready for battle!

    Thanks for playing and helping us find and fix these issues. ❤️

  • 🎉 CSOMOD — New Features & Quests

    🏆 Tournament Updates

    SVIP has been added to the Tournament System

    Tournament rewards and participation have been updated to support the new SVIP system.

    VIP's cant join to SVIP tournaments.

    📜 New Suggested Quests

    Two new quests have been added based on community suggestions:

    🧟 Deal Damage as Zombie — Brain Eater

    Deal damage to Humans while playing as a Zombie.

    🔗 Quest Suggestion — Forum

    👹 Kill Humans as Boss — Fear My Power

    Kill Humans while playing as a Boss.

    🔗 Boss Kills — Forum

    🆕 Other New Quests

    QuestObjectiveReward
    🔪 Blade RunnerKnife Kills on Zombies+$40,000 / 700 EXP
    🩸 Falldmg EncounterTake Fall Damage+$20,000 / 400 EXP
    💀 Combo KillsKill Zombies in a Round+$35,000 / 700 EXP
    🪚 ButcherKill Zombies with the Saw+$35,000 / 650 EXP
    💰 I Am RichSpend Money+$30,000 / 500 EXP
    🕐 Play For The Entire MapStay Active, No AFK+$40,000 / 800 EXP

    🔥 More Ways to Earn

    These new quests provide additional ways for players to earn Money and EXP while encouraging active gameplay across different roles, weapons, and play styles.

    Good luck completing them! 🧟‍♂️🔪

  • UTS15-kraken has been buffed main damage + ability duration of the kraken with radius buff it also does more damage with the kraken.

  • 🚀 Server Engine Upgrades

    We have completed a major upgrade of the software stack powering our Counter-Strike 1.6 server.

    The server is now running newer versions of ReHLDS, ReGameDLL, Metamod-R, ReAPI and AMX Mod X, bringing the server environment up to date with the latest versions in our stack.

    📋 Changelog

    ⚙️ ReHLDS

    3.14.0.857 → 3.15.0.907

    The core Half-Life server engine has been upgraded to ReHLDS 3.15.0.907.

    🎮 ReGameDLL

    5.28.0.756 → 5.30.0.831

    The Counter-Strike game DLL has been upgraded to ReGameDLL 5.30.0.831.

    🔌 Metamod-R

    1.3.0.149 → 1.3.0.174

    Metamod-R has been upgraded to 1.3.0.174.

    🧩 ReAPI

    5.26.0.338 → 5.29.0.35

    ReAPI has been upgraded to 5.29.0.35.

    🛠️ AMX Mod X

    1.9.0.5249 → 1.10.0.5486

    AMX Mod X has been upgraded from 1.9.0.5249 to 1.10.0.5486.


    📊 Scoreboard Improvements

    Alongside the engine upgrades, we have also made several improvements to the in-game TAB scoreboard.

    🟢 Latency / Ping

    The Latency (Ping) value displayed on the scoreboard has been fixed and is now displayed correctly.

    ❤️ HP & 💰 Money

    The scoreboard now additionally displays:

    Score

    Deaths

    Latency

    HP

    Money

    This provides more useful information directly from the scoreboard without needing to rely on other HUD elements.

    20260927164844_1.jpg?ex=6ac05f45&is=6abf0dc5&hm=eca73447a09a2df74abbb43547c100dccda47280ed35cd36b6d45ac5471b6262&=&format=webp&width=1536&height=864

    ⚠️ Important: Client Version Required

    If you cannot see the new HP and Money fields, please make sure that your Counter-Strike 1.6 client is up to date.

    This is particularly important for Non-Steam clients.

    Older client builds may not support the new scoreboard fields, meaning HP and Money will not be visible even though the server is correctly configured.

    💿 Non-Steam Client

    You can download our updated CSOMOD Non-Steam client here:

    https://dl.csomod.com/

    The client available there is built with a newer client version and supports the variables required for the new scoreboard fields.


    ✅ Upgrade Completed

    The upgraded components are now active on our server.

    We will continue monitoring the servers and plugins following the upgrade to ensure everything remains stable and compatible.

    Thank you for playing on CSOMOD! ❤️

  • The Anti-Bhop plugin in the server is now more strict it used to be 1 jump to another jump no warnings or punishment only after 2 jumps without delay it was a warning / punish now it is jump no delay to another jump will be warn and or punish.

    Be aware, the punishment will stay 2.5 minutes.

  • The Anti-Bhop plugin in the server is now more strict it used to be 1 jump to another jump no warnings or punishment only after 2 jumps without delay it was a warning / punish now it is jump no delay to another jump will be warn and or punish.

    Be aware, the punishment will stay 2.5 minutes.

    The plugin has been reverted to how it was since most of the players don't know what delay means and kept complaining, in the future the punishment will also revert from 2.5 minutes to 5 minutes.

    • Best Answer
    • Official Post

    📢 CSOMOD Update — Fixes, Improvements & Optimizations

    Hey everyone! 👋

    We'd like to share a quick update on what's been happening with CSOMOD over the past few days.

    We're working on modernizing the server's code, fixing known bugs, improving stability, and optimizing performance. This includes transitioning suitable functionality from HamSandwich and Fakemeta to ReAPI, alongside compatibility improvements involving ReGameDLL and ReHLDS.

    🔧 What's being worked on?

    • ⚙️ Core modernization: Updating older plugin code and improving compatibility.
    • 🧟 Zombie Classes: Fixing bugs and improving class functionality and gameplay mechanics.
    • 🧑 Human Classes: Reviewing class abilities, attributes, and interactions.
    • 🔫 Weapons & Guns: Investigating weapon behavior, damage handling, and related bugs.
    • 🐛 Bug Fixes: Addressing plugin conflicts, unexpected behavior, and known issues.
    • 🚀 Performance: Optimizing plugin execution and reducing unnecessary processing.
    • 🛠️ Stability: Testing changes to prevent regressions and ensure a smoother experience.

    This is ongoing work, and some issues require further investigation and testing before fixes can be deployed. Our goal is to improve the overall gameplay experience without introducing new problems.

    We understand that recent issues may have affected server activity, so we want everyone to know that CSOMOD is still actively being maintained and improved.

    Thank you for your patience, feedback, and continued support. We appreciate every player who keeps the community alive, and we hope to see you back in-game! ❤️

  • Carbon October 17, 2026 at 5:27 PM

    Selected a post as the best answer.
  • The whole mod is getting updated daily be aware lot of bugs will appear and already been appeared we fixed already all of those, there might be soon also model bugs of the weapons if this happens we will fix it immediately.

    We are also sorry if the server crashes that's part of it.


    M3 Dragon shotgun got replaced with the M3 Big Shark.

    Crossbow has been nerfed from his dmg and clip.

    the anti bhop has been slightly updated.

    M79 has been buffed a little bit of the dmg.

    UTS15-Kraken has been buffed of his ability the duration.

    FrozenLava the ability will be popping it faster then how it was it took way to long, also dmg buff and clip buff.

    Awp Lightning dmg buff, the range of the ability has been increased can be hit from far now.

  • 💰 Donate System Update

    We rebuilt the money donation system. It’s faster, clearer, and harder to abuse.

    What’s new

    Quick donate menu
    Open the donate option (menu 8, or type /donate) and pick an amount in one click: 10,000 / 50,000 / 100,000 / 250,000 / All my money, or choose Custom amount to type your own.

    Better player list

    • You can now see each player’s current money in the list.
    • Players who can only receive part of your amount show (max X$).
    • Players who can’t receive money (limit reached, or blocked, see below) are greyed out.

    No more surprise amounts
    Before, donating 250,000$ to a player who was close to their money limit could send a smaller number without telling you. Now you get a message explaining how much they can receive and what their limit is. If the receiver is close to their limit, the plugin sends only what fits, and you are charged only for the amount that actually arrived.

    Confirmation for big transfers
    Donations of 100,000$ or more ask “Are you sure?” before sending, so you don’t send money to the wrong player by mistake.

    Donation notifications
    The receiver now hears a sound and sees a HUD message: +250,000$ from PlayerName. You also get a HUD message when your donation goes through.

    Chat command improvements

    • Type donate <name> <amount> or /donate <name> <amount> in chat.
    • Names with spaces now work, with no quotes needed: donate Itz A 250000.
    • Use all instead of a number to send everything: donate PlayerName all.
    • Type just /donate to open the menu, or /donate 5000 to choose who gets 5,000$.

    New rules

    • Cooldown: 5 seconds between donations, the same for the menu and the chat command.
    • Minimum: 100$ per donation.
    • Same IP: you can’t donate between players on the same IP. This stops money being moved between accounts. If you share a connection with a friend and need an exception, ask an admin.

    Fixed

    • Wrong amounts when donating through menu 8.
    • Names with special characters or spaces not being found in the chat command.
    • Player names can no longer recolor the chat or menus.

    Enjoy, and report any bugs to the admins. 🎮

  • M95 Ghost Sniper has been buffed from the main damage + the ability has been buffed as well.
    Life time of the ghost is now little bit longer and travels little bit further.

    The ability key used to be E its now F.

    Inactive slots removed.

  • 📢 CSOMOD Update: Buy Menu & Level System 4.2

    🛒 Buy Menu

    • Real prices: VIP and Steam discounts now show in the menu, so the price you see is the price you pay. Prices turn red when you can't afford them, and locked items show [Need L:x].
    • Live stock: limited items show how many are left, like [Stock 1/1]. When someone grabs one, it turns grey and shows [Taken by Name] until the next round.
    • Clear messages: if a purchase fails (item already taken, level too low, not enough players, limit reached, buy time over), the game now tells you exactly why.
    • Level in the menu: your level and XP progress are shown right under the buy menu title.
    • Buy time warning: you get a chat reminder a few seconds before the weapon buy time ends.
    • Wallet-full warning: if your money is at the limit and income is being lost, you are told so you can spend it.
    • Safer shopping: expensive items can ask for confirmation before the money leaves your account.
    • Weapon pickup hint: if a dropped weapon needs a higher level than yours, you now get a message instead of nothing happening.

    ⭐ Levels & Rewards

    • Level-up rewards: every level you gain pays you money, and every 10th level pays a much bigger bonus.
    • Type /level to see your level, XP progress, XP to next level, your current XP multiplier and your money. It now also shows the next item you will unlock and the level it needs.
    • Cleaner chat: level-up messages go to you, and only milestone levels are announced to everyone.
    • Fairer XP: VIP, night mode and server XP events now apply the same way to kills, damage and infections. XP for damage counts the health actually taken, so overkill hits no longer give extra.

    💰 Round Bonuses

    • Round summary: at the end of every round you get a personal recap in chat: damage, kills, infections and money earned.
    • Survival bonus: for humans still alive when the round ends.
    • MVP bonus: the human who dealt the most damage and the zombie with the most infections each get a reward, announced in chat.
    • Comeback bonus: a team that keeps losing rounds in a row earns a growing extra payout.
    • Fairer damage money: you are paid for the health you actually took, not for overkill.
    • Headshot bonus: a headshot kill pays extra money.
    • Kill streaks: kill or infect several in a row without dying and earn a growing bonus. Big streaks are announced to everyone.
    • First blood: the first kill of the round pays a bonus and is announced in chat.
    • Assist bonus: damage an enemy a lot and a teammate finishes them? You still get paid.
    • Type /roundtop (or /rtop) to see the best players of the current round.

    🔧 Fixes

    • Once-per-map items can no longer be bought again by leaving and rejoining.
    • Items limited to once per map now work correctly.
    • Old buy menus left open can no longer buy weapons after the buy time is over.

    Have fun, and see you in game! 🧟

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