Removing Gungnir + Making Two First Zombies

  • Sections Vote 9

    1. Section 1 (3) 33%
    2. Section 2 (1) 11%
    3. Section 1 + Section 2 (3) 33%
    4. None of The Above (2) 22%

    Greetings,

    I'm an old player but unfortunately, I was absent from the server for personal reasons for a long time. now I'm back to playing a bit and I'll probably leave again in a while. But I noticed the big change that took place in the server and I really see that there is a priority for humans over zombies because of the powerful weapons that are available for humans and the reduction of the abilities of the zombies by limiting their purchases such as limiting invisibility purchases.

    So I thought of two things that would make the server fairer to both sides:

    1. Remove the Gungnir because it is really overpowered and should not be on such a server. Not that this weapon is not fair for the zombies only but also for the other humans since it gives its owner a lot of kills and makes other humans incapable of doing anything (happened personally with me when I barely got a kill when someone had it). The other weapons are strong enough.

    2. Start with two "first zombies" instead of one. I saw how weak the first zombie is and I think it makes more sense to start with two.

    Note: In case of section 1 is rejected, I suggest limiting the purchase of the Gungnir to 1 per map or 1 per 4 rounds. However, I still think that removing the weapon completely makes more sense and is fair to everyone.

    All the best.

  • the 2 first zombies idea would be good maybe even 3 zombies, and also remove the only first zombie

    can buy boss rule with it (meaning everyone can buy boss or survivor during the round like old times)

    but i disagree about removing gungnir, it is fair because you will reach the level and use it yourself.

  • Suggestion doesn't sound bad at all, reminder if players see gungir is removed there will be no purpose to hit/grind to lvl 140 to try the powerful gun. Maybe adding a significant gun so it balances it with other guns that are present on the server, example SG552 Cerberus,Milkor M32 MGL or Mechasaurus MK-4. Buffing the first ZM is a must cause they infect/attack fast enough nowadays. By making "first two ZM-s" how will someone be able to buy the Boss Serum? Either way, the suggestion isn't far fetch but I get the drift where you going with this, being an old player on the server. Will give +1 for the removal of Gungir ( possibly make it more balanced,or worse,who knows..)

    Kabo!om, enjoy your day/night!

    I see the point behind what you said about the two zombies but I still see that making two zombies is way better than allowing players to buy BOSS, note that the BOSS needs level 65 which is not easy to reach, and also it requires a considerable amount of money (for VIPs with 900k bank limit it's not really a deal).

    As for the Gungnir I know that there's no point in upgrading the level if it's removed but I really consider this gun as really powerful for 2 reasons. First, the way it fires, the player who has it can just fire randomly and find a zombie even though the zombie is invisible also the regular way of firing it just makes a long wave and every zombie passes this wave gets a lot of damage which is really unfair for both other humans and the zombies.

    the 2 first zombies idea would be good maybe even 3 zombies, and also remove the only first zombie

    can buy boss rule with it (meaning everyone can buy boss or survivor during the round like old times)

    but i disagree about removing gungnir, it is fair because you will reach the level and use it yourself.

    I think two zombies are fair enough.

    About the Gungnir I know if I reach that level I could use it but it still ruins the server for all players (humans and zombies).

  • Carbon October 18, 2023 at 2:20 PM

    Closed the thread.

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