M95 Knight Firing Rate. Zombie's Invisibility. Jump Bombs.

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There are 10 replies in this Thread which was already clicked 822 times. The last Post () by Ankri.

  • Which Sections You Support? 12

    1. Increasing M95-Knight's Firing Rate (8) 67%
    2. Increasing Zombie's Invisibility Time (6) 50%
    3. Removing Jump Bombs' Limit (7) 58%

    Greetings, I have three topics to discuss as the title states.


    • I think that for the M95 Knight to be a 130-level weapon it has to be faster. That is, its firing rate is higher. I suggest that a fair speed for it is to be as fast as sprifle.
    • Zombie's invisibility time was 30 seconds in the past but now it's 20 seconds, to be honest, I see the game is too hard for zombies with the limits and all these new and strong weapons available to humans, especially with all high-level players being in the server at the same time. So I think the least of what can be done for zombies is to make the invisibility time 30 seconds which I think can help a lot.
    • I think that removing the limit of jump bombs is compulsory since zombies can't achieve almost all places without jump bombs. Or at least instead of limiting it to 10 bombs per round make it 30 or 20. I know this could be problematic since it could lead to more jump bombs spamming but again I see that the zombies are too weak in the server and they must be strengthed.

    All the best.

  • Greetings, I have three topics to discuss as the title states.


    • I think that for the M95 Knight to be a 130-level weapon it has to be faster. That is, its firing rate is higher. I suggest that a fair speed for it is to be as fast as sprifle.
    • Zombie's invisibility time was 30 seconds in the past but now it's 20 seconds, to be honest, I see the game is too hard for zombies with the limits and all these new and strong weapons available to humans, especially with all high-level players being in the server at the same time. So I think the least of what can be done for zombies is to make the invisibility time 30 seconds which I think can help a lot.
    • I think that removing the limit of jump bombs is compulsory since zombies can't achieve almost all places without jump bombs. Or at least instead of limiting it to 10 bombs per round make it 30 or 20. I know this could be problematic since it could lead to more jump bombs spamming but again I see that the zombies are too weak in the server and they must be strengthed.

    All the best.

    I believe M95 should be buffed as its a 130 level gun and its bad compared to cerberus which is 120 level and also we get our money back that we spend on gun in one round with cerb but with m95 its so slow. As for invis i got no issues. and as for jump bomb i think it should 5 per player only as people just keep spamming jump and concussion all around instead of using it as a method to climb.

    Kabo!om

    ProStyleMazen

    Carbon

    what are your thoughts on this

  • M95 Ghost Knight is a decent sniper rifle for its level, it can be lowered level since it's not on the same range as SG552 Cerberus. Maybe a buff for the damage per hit can be increased and less shots to get the Ghost ability to be used.


    Invisibility can be either have a slight increased in limit(perhaps by 2) or it be 30 seconds how it use to be with the limit it currently has. P.s. it still says the text that you have 30 seconds of invisibility.


    Jump bombs either need to be nerfed for the gravity they can throw or make the limit very low,maybe 5 since it gets spammed nonstop cause the current limit is 8 per zombie.
    if the limit was 30 it would be impossible for humans to move, or maybe remove jump bombs internally since players keep spamming it each day? Will see.

    Excuse me? Jump bombs should be nerfed? Fine, i hope you will show me one day, how you climb to roofs on old italy through invisible wall without boss or jump bombs(its quite impossible even with bombs, lol).

    Maybe, instead of "removing jump bombs", we should blacklist some places on maps, like roof on zm_defense, no? And I'm pretty sure that ppl won't spam bombs after that

  • I believe M95 should be buffed as its a 130 level gun and its bad compared to cerberus which is 120 level and also we get our money back that we spend on gun in one round with cerb but with m95 its so slow. As for invis i got no issues. and as for jump bomb i think it should 5 per player only as people just keep spamming jump and concussion all around instead of using it as a method to climb.

    Kabo!om

    ProStyleMazen

    Carbon

    what are your thoughts on this

    I agree with Tosa about zombies, because zombies are hard to kill players, because everyone has high levels, they kill zombies very quickly, and zombies can't move because of the amount of fire that hits them. I mean, by the way, you do 2 zombies in the first round and 30 seconds of invisibility on the subject of zombie bombs, no problem with that

    • Official Post

    Greetings, I have three topics to discuss as the title states.


    • I think that for the M95 Knight to be a 130-level weapon it has to be faster. That is, its firing rate is higher. I suggest that a fair speed for it is to be as fast as sprifle.
    • Zombie's invisibility time was 30 seconds in the past but now it's 20 seconds, to be honest, I see the game is too hard for zombies with the limits and all these new and strong weapons available to humans, especially with all high-level players being in the server at the same time. So I think the least of what can be done for zombies is to make the invisibility time 30 seconds which I think can help a lot.
    • I think that removing the limit of jump bombs is compulsory since zombies can't achieve almost all places without jump bombs. Or at least instead of limiting it to 10 bombs per round make it 30 or 20. I know this could be problematic since it could lead to more jump bombs spamming but again I see that the zombies are too weak in the server and they must be strengthed.

    All the best.

    * The Barret needs an increase for the HS multiplier and RoF to atleast match the savery, that thing kills faster than the M95


    * Keep the invisibility at 20 seconds but increase the limit by 2/3


    * Also the jumpbomb no limit is maybe a lil too overpowered, maybe set the limit to 15

    • Official Post

    Excuse me? Jump bombs should be nerfed? Fine, i hope you will show me one day, how you climb to roofs on old italy through invisible wall without boss or jump bombs(its quite impossible even with bombs, lol).

    Maybe, instead of "removing jump bombs", we should blacklist some places on maps, like roof on zm_defense, no? And I'm pretty sure that ppl won't spam bombs after that

    zm_old_italy_madness is a topic on its own, too unbalanced and should be removed imo

  • * The Barret needs an increase for the HS multiplier and RoF to atleast match the savery, that thing kills faster than the M95


    * Keep the invisibility at 20 seconds but increase the limit by 2/3


    * Also the jumpbomb no limit is maybe a lil too overpowered, maybe set the limit to 15

    Well, increasing the invisibility time is also a good solution.


    zm_old_italy_madness is a topic on its own, too unbalanced and should be removed imo

    From what I remember it was removed before but I don't really know why they added it back, I don't know really if it must be removed or what but as you said the map is really completely unbalanced and too hard for zombies.

  • Excuse me? Jump bombs should be nerfed? Fine, i hope you will show me one day, how you climb to roofs on old italy through invisible wall without boss or jump bombs(its quite impossible even with bombs, lol).

    Maybe, instead of "removing jump bombs", we should blacklist some places on maps, like roof on zm_defense, no? And I'm pretty sure that ppl won't spam bombs after that

    No they will still spam it and by the way with coffin zm and 2 jump bombs you can reach the roof of old italy madness not that hard just need to invis for both of the upper spots its just that people dont even try to go up they just throw jump bombs on the players face and waste them cause nothing happens and even low lvl players can invis so i think people should use the jump bombs to jump as they have that in the name

  • Carbon

    Closed the thread.

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