Extra Item - Stinger new version ( Updated)

  • (CSO) (ZP) Extra Item - Stinger

    A new harpoon called Stinger from the game Counter-Strike Online. This weapon has a very unusual physics, namely, this weapon shoots arrows that repel the enemy well, after which they can explode and cause some more damage. This weapon has as many as 3 arrows in the store, which can be released without reloading. Also, the arrows explode themselves after 2 seconds, 1.2 seconds after hitting the victim / wall or instantly when pressing the PCM (Right mouse button). Also, when an explosion occurs, the victim or you are thrown up a little bit. With the help of this weapon, you can climb into hard-to-reach points on maps.


    Video :

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    Settings :

    /* ~ ( Extra Item ) ~ */
    new const WEAPON_ITEM_NAME() = "Stinger";
    const WEAPON_ITEM_COST = 0;

    /* ~ ( Weapon Settings ) ~ */
    new const WEAPON_REFERENCE() = "weapon_m249";
    new const WEAPON_WEAPONLIST() = "x/weapon_speargunm";
    new const WEAPON_NATIVE() = "zp_give_user_speargunm";
    new const WEAPON_MODEL_VIEW() = "models/x/v_speargunm.mdl";
    new const WEAPON_MODEL_PLAYER() = "models/x/p_speargunm.mdl";
    new const WEAPON_MODEL_WORLD() = "models/x/w_speargunm.mdl";
    new const WEAPON_SOUND_FIRE() = "weapons/speargunm-1.wav";
    new const WEAPON_SOUND_EMPTY() = "weapons/speargunm_empty.wav";

    const WEAPON_SPECIAL_CODE = 2019;
    const WEAPON_BODY = 0;

    const WEAPON_MAX_CLIP = 3;
    const WEAPON_DEFAULT_AMMO = 30;
    const Float: WEAPON_RATE = 0.88;

    new const iWeaponList() = { 3, WEAPON_DEFAULT_AMMO,-1, -1, 0, 4, 20, 0 };

    /* ~ ( Entity ) ~ */
    new const ENTITY_REFERENCE() = "info_target";
    new const ENTITY_CLASSNAME() = "ent_spearm";
    new const ENTITY_MODEL() = "models/x/spearm.mdl";
    new const ENTITY_EXPLODE_MODEL() = "models/x/spearm2.mdl";
    new const ENTITY_EXPLODE_SPRITE() = "sprites/fexplo.spr";
    new const ENTITY_TRAIL_SPRITE() = "sprites/laserbeam.spr";
    const Float: ENTITY_SPEED = 2000.0; // Max value 2000
    const Float: ENTITY_KNOCKBACK = 1500.0;
    const Float: ENTITY_KNOCK_EXP = 225.0;
    const Float: ENTITY_DAMAGE = 250.0;
    const Float: ENTITY_RADIUS_EXP = 100.0;
    #define ENTITY_DAMAGE_EXP random_float(250.0, 400.0)


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    • Official Post

    we tried that version almost a year ago, was buggy so removed

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  • Carbon July 19, 2023 at 6:22 PM

    Closed the thread.

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