CSO #1 Server Updates

There are 339 replies in this thread, which has been viewed 84,241 times. The last post (November 14, 2026 at 11:55 PM) was by Carbon.

  • The M4A1 is buffed the DMG and cooldown of the ability is now 15 seconds instead 10.

    UTS-Kraken the cooldown was 15 seconds its now 10 seconds.

  • 🔥 Server Update — Salamander & Spawn Protection Fixes

    We’ve just pushed a new update with several fixes and improvements!

    🛡️ Spawn Protection — Fixed

    As many of you know, we introduced a 5-second protection period for zombies & humans after they spawn.

    However, there were a few issues with the protection system:

    🟡 AFK zombies could remain highlighted with the yellow glow even after the 5-second protection period had ended.

    💬 The protection messages appearing in chat — telling players how long they had to wait before attacking — could become quite annoying.

    💥 This was especially noticeable when attacking multiple zombies with grenades or grenade-type weapons, where the messages could appear repeatedly.

    These issues have now been fixed.

    The protection system should now correctly end after the intended 5 seconds, including the visual glow, without unnecessary chat spam.

    🔥 Salamander Rework

    The Salamander has been replaced with a new and improved version.

    The Salamander is a flamethrower designed for close-range combat. It sets enemies on fire, causing them to continue burning for several seconds. Its effective range is limited to approximately 10 meters, and it cannot be used underwater. Damage also decreases with distance.

    Salamander

    🔗 Salamander Reference

    ⚔️ Advantages

    Large magazine capacity

    High damage

    Very effective against zombies

    Enemies continue burning after being hit

    Lightweight

    No recoil

    Large amount of reserve ammunition

    ⚠️ Limitations

    High price

    Fire does not hit instantly like conventional bullets

    Cannot be fired underwater

    Low stun and knockback against zombies

    Cannot shoot through walls

    Cannot kill enemies with a headshot

    Limited effective range

    🔧 Salamander & Plugin Fixes

    🛡️ Salamander can no longer damage zombies while they have Spawn Protection

    🧟 Salamander can no longer damage zombies affected by Madness

    🎯 Salamander WeaponList sprite has been fixed, no longer M249 sprite applies

    🌊 Salamander cannot be fired underwater

    📦 P W models are handled in a single model

    ⚙️ FM_UpdateClientData is not used

    ⚙️ EngFunc_FindEntityInSphere is not used

    🔥 The Salamander is now ready for battle!

    Thanks for playing and helping us find and fix these issues. ❤️

  • 🎉 CSOMOD — New Features & Quests

    🏆 Tournament Updates

    SVIP has been added to the Tournament System

    Tournament rewards and participation have been updated to support the new SVIP system.

    VIP's cant join to SVIP tournaments.

    📜 New Suggested Quests

    Two new quests have been added based on community suggestions:

    🧟 Deal Damage as Zombie — Brain Eater

    Deal damage to Humans while playing as a Zombie.

    🔗 Quest Suggestion — Forum

    👹 Kill Humans as Boss — Fear My Power

    Kill Humans while playing as a Boss.

    🔗 Boss Kills — Forum

    🆕 Other New Quests

    QuestObjectiveReward
    🔪 Blade RunnerKnife Kills on Zombies+$40,000 / 700 EXP
    🩸 Falldmg EncounterTake Fall Damage+$20,000 / 400 EXP
    💀 Combo KillsKill Zombies in a Round+$35,000 / 700 EXP
    🪚 ButcherKill Zombies with the Saw+$35,000 / 650 EXP
    💰 I Am RichSpend Money+$30,000 / 500 EXP
    🕐 Play For The Entire MapStay Active, No AFK+$40,000 / 800 EXP

    🔥 More Ways to Earn

    These new quests provide additional ways for players to earn Money and EXP while encouraging active gameplay across different roles, weapons, and play styles.

    Good luck completing them! 🧟‍♂️🔪

  • UTS15-kraken has been buffed main damage + ability duration of the kraken with radius buff it also does more damage with the kraken.

  • 🚀 Server Engine Upgrades

    We have completed a major upgrade of the software stack powering our Counter-Strike 1.6 server.

    The server is now running newer versions of ReHLDS, ReGameDLL, Metamod-R, ReAPI and AMX Mod X, bringing the server environment up to date with the latest versions in our stack.

    📋 Changelog

    ⚙️ ReHLDS

    3.14.0.857 → 3.15.0.907

    The core Half-Life server engine has been upgraded to ReHLDS 3.15.0.907.

    🎮 ReGameDLL

    5.28.0.756 → 5.30.0.831

    The Counter-Strike game DLL has been upgraded to ReGameDLL 5.30.0.831.

    🔌 Metamod-R

    1.3.0.149 → 1.3.0.174

    Metamod-R has been upgraded to 1.3.0.174.

    🧩 ReAPI

    5.26.0.338 → 5.29.0.35

    ReAPI has been upgraded to 5.29.0.35.

    🛠️ AMX Mod X

    1.9.0.5249 → 1.10.0.5486

    AMX Mod X has been upgraded from 1.9.0.5249 to 1.10.0.5486.


    📊 Scoreboard Improvements

    Alongside the engine upgrades, we have also made several improvements to the in-game TAB scoreboard.

    🟢 Latency / Ping

    The Latency (Ping) value displayed on the scoreboard has been fixed and is now displayed correctly.

    ❤️ HP & 💰 Money

    The scoreboard now additionally displays:

    Score

    Deaths

    Latency

    HP

    Money

    This provides more useful information directly from the scoreboard without needing to rely on other HUD elements.

    20260927164844_1.jpg?ex=6ac05f45&is=6abf0dc5&hm=eca73447a09a2df74abbb43547c100dccda47280ed35cd36b6d45ac5471b6262&=&format=webp&width=1536&height=864

    ⚠️ Important: Client Version Required

    If you cannot see the new HP and Money fields, please make sure that your Counter-Strike 1.6 client is up to date.

    This is particularly important for Non-Steam clients.

    Older client builds may not support the new scoreboard fields, meaning HP and Money will not be visible even though the server is correctly configured.

    💿 Non-Steam Client

    You can download our updated CSOMOD Non-Steam client here:

    https://dl.csomod.com/

    The client available there is built with a newer client version and supports the variables required for the new scoreboard fields.


    ✅ Upgrade Completed

    The upgraded components are now active on our server.

    We will continue monitoring the servers and plugins following the upgrade to ensure everything remains stable and compatible.

    Thank you for playing on CSOMOD! ❤️

  • The Anti-Bhop plugin in the server is now more strict it used to be 1 jump to another jump no warnings or punishment only after 2 jumps without delay it was a warning / punish now it is jump no delay to another jump will be warn and or punish.

    Be aware, the punishment will stay 2.5 minutes.

  • The Anti-Bhop plugin in the server is now more strict it used to be 1 jump to another jump no warnings or punishment only after 2 jumps without delay it was a warning / punish now it is jump no delay to another jump will be warn and or punish.

    Be aware, the punishment will stay 2.5 minutes.

    The plugin has been reverted to how it was since most of the players don't know what delay means and kept complaining, in the future the punishment will also revert from 2.5 minutes to 5 minutes.

    • Best Answer
    • Official Post

    📢 CSOMOD Update — Fixes, Improvements & Optimizations

    Hey everyone! 👋

    We'd like to share a quick update on what's been happening with CSOMOD over the past few days.

    We're working on modernizing the server's code, fixing known bugs, improving stability, and optimizing performance. This includes transitioning suitable functionality from HamSandwich and Fakemeta to ReAPI, alongside compatibility improvements involving ReGameDLL and ReHLDS.

    🔧 What's being worked on?

    • ⚙️ Core modernization: Updating older plugin code and improving compatibility.
    • 🧟 Zombie Classes: Fixing bugs and improving class functionality and gameplay mechanics.
    • 🧑 Human Classes: Reviewing class abilities, attributes, and interactions.
    • 🔫 Weapons & Guns: Investigating weapon behavior, damage handling, and related bugs.
    • 🐛 Bug Fixes: Addressing plugin conflicts, unexpected behavior, and known issues.
    • 🚀 Performance: Optimizing plugin execution and reducing unnecessary processing.
    • 🛠️ Stability: Testing changes to prevent regressions and ensure a smoother experience.

    This is ongoing work, and some issues require further investigation and testing before fixes can be deployed. Our goal is to improve the overall gameplay experience without introducing new problems.

    We understand that recent issues may have affected server activity, so we want everyone to know that CSOMOD is still actively being maintained and improved.

    Thank you for your patience, feedback, and continued support. We appreciate every player who keeps the community alive, and we hope to see you back in-game! ❤️

  • Carbon October 17, 2026 at 5:27 PM

    Selected a post as the best answer.
  • The whole mod is getting updated daily be aware lot of bugs will appear and already been appeared we fixed already all of those, there might be soon also model bugs of the weapons if this happens we will fix it immediately.

    We are also sorry if the server crashes that's part of it.


    M3 Dragon shotgun got replaced with the M3 Big Shark.

    Crossbow has been nerfed from his dmg and clip.

    the anti bhop has been slightly updated.

    M79 has been buffed a little bit of the dmg.

    UTS15-Kraken has been buffed of his ability the duration.

    FrozenLava the ability will be popping it faster then how it was it took way to long, also dmg buff and clip buff.

    Awp Lightning dmg buff, the range of the ability has been increased can be hit from far now.

  • 💰 Donate System Update

    We rebuilt the money donation system. It’s faster, clearer, and harder to abuse.

    What’s new

    Quick donate menu
    Open the donate option (menu 8, or type /donate) and pick an amount in one click: 10,000 / 50,000 / 100,000 / 250,000 / All my money, or choose Custom amount to type your own.

    Better player list

    • You can now see each player’s current money in the list.
    • Players who can only receive part of your amount show (max X$).
    • Players who can’t receive money (limit reached, or blocked, see below) are greyed out.

    No more surprise amounts
    Before, donating 250,000$ to a player who was close to their money limit could send a smaller number without telling you. Now you get a message explaining how much they can receive and what their limit is. If the receiver is close to their limit, the plugin sends only what fits, and you are charged only for the amount that actually arrived.

    Confirmation for big transfers
    Donations of 100,000$ or more ask “Are you sure?” before sending, so you don’t send money to the wrong player by mistake.

    Donation notifications
    The receiver now hears a sound and sees a HUD message: +250,000$ from PlayerName. You also get a HUD message when your donation goes through.

    Chat command improvements

    • Type donate <name> <amount> or /donate <name> <amount> in chat.
    • Names with spaces now work, with no quotes needed: donate Itz A 250000.
    • Use all instead of a number to send everything: donate PlayerName all.
    • Type just /donate to open the menu, or /donate 5000 to choose who gets 5,000$.

    New rules

    • Cooldown: 5 seconds between donations, the same for the menu and the chat command.
    • Minimum: 100$ per donation.
    • Same IP: you can’t donate between players on the same IP. This stops money being moved between accounts. If you share a connection with a friend and need an exception, ask an admin.

    Fixed

    • Wrong amounts when donating through menu 8.
    • Names with special characters or spaces not being found in the chat command.
    • Player names can no longer recolor the chat or menus.

    Enjoy, and report any bugs to the admins. 🎮

  • M95 Ghost Sniper has been buffed from the main damage + the ability has been buffed as well.
    Life time of the ghost is now little bit longer and travels little bit further.

    The ability key used to be E its now F.

    Inactive slots removed.

  • 📢 CSOMOD Update: Buy Menu & Level System 4.2

    🛒 Buy Menu

    • Real prices: VIP and Steam discounts now show in the menu, so the price you see is the price you pay. Prices turn red when you can't afford them, and locked items show [Need L:x].
    • Live stock: limited items show how many are left, like [Stock 1/1]. When someone grabs one, it turns grey and shows [Taken by Name] until the next round.
    • Clear messages: if a purchase fails (item already taken, level too low, not enough players, limit reached, buy time over), the game now tells you exactly why.
    • Level in the menu: your level and XP progress are shown right under the buy menu title.
    • Buy time warning: you get a chat reminder a few seconds before the weapon buy time ends.
    • Wallet-full warning: if your money is at the limit and income is being lost, you are told so you can spend it.
    • Safer shopping: expensive items can ask for confirmation before the money leaves your account.
    • Weapon pickup hint: if a dropped weapon needs a higher level than yours, you now get a message instead of nothing happening.

    ⭐ Levels & Rewards

    • Level-up rewards: every level you gain pays you money, and every 10th level pays a much bigger bonus.
    • Type /level to see your level, XP progress, XP to next level, your current XP multiplier and your money. It now also shows the next item you will unlock and the level it needs.
    • Cleaner chat: level-up messages go to you, and only milestone levels are announced to everyone.
    • Fairer XP: VIP, night mode and server XP events now apply the same way to kills, damage and infections. XP for damage counts the health actually taken, so overkill hits no longer give extra.

    💰 Round Bonuses

    • Round summary: at the end of every round you get a personal recap in chat: damage, kills, infections and money earned.
    • Survival bonus: for humans still alive when the round ends.
    • MVP bonus: the human who dealt the most damage and the zombie with the most infections each get a reward, announced in chat.
    • Comeback bonus: a team that keeps losing rounds in a row earns a growing extra payout.
    • Fairer damage money: you are paid for the health you actually took, not for overkill.
    • Headshot bonus: a headshot kill pays extra money.
    • Kill streaks: kill or infect several in a row without dying and earn a growing bonus. Big streaks are announced to everyone.
    • First blood: the first kill of the round pays a bonus and is announced in chat.
    • Assist bonus: damage an enemy a lot and a teammate finishes them? You still get paid.
    • Type /roundtop (or /rtop) to see the best players of the current round.

    🔧 Fixes

    • Once-per-map items can no longer be bought again by leaving and rejoining.
    • Items limited to once per map now work correctly.
    • Old buy menus left open can no longer buy weapons after the buy time is over.

    Have fun, and see you in game! 🧟

  • ☣ CSOMOD.COM — Server Update ☣
    Zombie Plague CSO • Counter-Strike 1.6


    Hello survivors and zombies! 👋
    We've been working hard behind the scenes. Here's what's new on the server:

    🆕 New Content

    • TOP 5 / MVP Showcase: at the end of every map, the top 5 players are shown on stage with their class models dancing. Press T to use emotes while you're up there!
    • TOP 5 per map HUD: see who's leading the map in real time (bots don't count).
    • String Finger: a new zombie class. https://cso.fandom.com/wiki/Sting_Finger
      Residentzombi

      Overview

      A female researcher who worked in an unidentified illegal research complex was transformed by Z-Virus. The body is elastic under the influence of chemical waste. It has the ability to approach quickly and surprise with sharp tentacles.

      Tactics

      Using Sting Finger

      • Be wise when using abilities as you can only use it once per round.
      • Use [Penetration] ability to infect 4 humans in a row in ducts.

      Engaging Sting Finger

      • Be careful of the [High Jumping] skill as it is useful in breaking human camps.
      • Aim accurately over Sting Finger as it has low knockback resistant.

      Abilities

      IconNameDescription
      Zombieskill zombipenetrationPenetrationIncreases the arm instantly to attack enemies from a distance . It can also go through the enemies in front of you. It can only be used once per round.
      Zombieskill jumpupmJump EnhancementHigher jump height for 5 seconds.

    🔫 Weapon Fixes

    • Gungnir: the beam now deals damage properly, and the charged (right-click) beam keeps hurting zombies while it's inside them.
    • Tornado, Desperado, Guillotine, Balrog-3, Kriss: fixed the third-person models (no more floating or wrong guns).
    • Buff Beretta: fixed the glitch when viewed in third person with /cam.
    • Watergun: no longer shows the AUG sprite after you drop it and pick it back up.
    • Buy limits: fixed a bug that let a second Gungnir / Death Eater be bought the next round.

    🔧 Gameplay & Server Fixes

    • Stability: fixed several server crashes (Deagle / XM1014 related).
    • Performance: optimized plugins and settings for a smoother server, even when it's full (32/32).
    • AFK players: AFK players are no longer picked as the first zombie.
    • Undertaker: coffin jump and the coffin explosion jump work again.
    • Light Zombie Boss: fixed the boss getting stuck mid-air in the intro and the HUD disappearing after a map change.
    • Level saving: fixed levels not saving correctly to the database.
    • Player models: fixed parachute and T-bone animations, and Hammer / Warhammer now sit correctly in your hands on all Sniper and Assault classes.
    • New model pack: updated resources for a cleaner look and better performance.
    • Donate system: fixed players receiving the wrong amount when donating money.
    • Faster downloads: FastDL has been improved, so joining for the first time should be much quicker (including for our Russian players).
    • Daily backups: your levels and progress are now backed up every day.

    🛡 Admin & Rules

    • Improved gag system: gags are now tied to your SteamID, so changing your nickname won't remove a gag anymore.
    • Nick bans: admins can now also ban by nickname.
    • Ban and gag lists are available on our website: bans.csomod.com

    🔜 Coming Soon

    • Fallen Titan: a brand new 7th boss!

    🎮 Join now: csomod.com
    Found a bug or have a suggestion? Post it here on the forum!
    Thanks for playing, and see you in game!
    — CSOMOD Team

  • 🧟 Update: Zombie Classes, Smoother Gameplay & Fixes

    🧟 Zombie Classes

    • HP regeneration added: Lilith, Sting Finger and Flying zombies now regenerate HP over time, just like Heavy and Fast etc. already did.
    • Zombie sounds fixed: some zombie classes were playing other classes' sounds (Sting sounded like Heavy, Tesla sounded like Flying/Fast, and more). Every zombie now has its own correct sounds.
    • Sting Finger now uses the Fast zombie voice.

    ⚡ Smoother Gameplay

    • Big performance improvement: the server now runs much smoother when it's full (32/32), with less lag and better hit registration.
    • Full 101 updates per second for everyone.


    ℹ️ Tip: For the best experience, type these in your console:

    Code
    cl_updaterate 101
    cl_cmdrate 101
    rate 100000

    🎥 3rd Person Camera

    • /cam is smooth again, with no more shaking while moving.

    🔧 Fixes

    • Balrog-III is now held correctly in 3rd person and spectator view (the hands were misaligned before).
    • Fixed a rare server crash caused by the AutomagV, M95 Ghost Knight and M79 Launcher.
    • Fixed the weapon model sometimes not coming back correctly after Stealth ends.

    See you on the server! 🧟
    CSOMOD.COM

  • 🛠️ Buy Menu Fix – Extra Items

    Hey everyone,

    We fixed a bug where the Extra Items menu (humans) was getting cut off on page 2. The last item (Death Eater) was only half visible and the Back / Next / Exit buttons were missing.

    What's fixed:

    • All items on every page are fully visible again
    • Back / Next / Exit buttons are back
    • Item order and prices are unchanged

    Small change you might notice:
    On pages with many high-level items, some tags are now shorter so everything fits on screen:

    • (min 20P) → (20P), and it's hidden once the server already has enough players
    • [Stock 2/2] → [S:2/2]
    • [Taken by PlayerName] → [Taken]

    🔥 Update: Ripper (PowerSaw) + Grenades on Your Hip

    ⚙️ New weapon: Ripper (PowerSaw)

    https://cso.fandom.com/wiki/Ripper

    Chainsaw
    The old knife chainsaw is gone. It's replaced by the CSO Ripper (PowerSaw), a real heavy weapon!

    • Left click: hold to rev the saw and shred zombies up close
    • Right click: heavy slash with big damage that knocks zombies back
    • Fuel: 100 clip + 200 reserve, reload with R
    • Buy it from the same menu item as before (HP + armor bonus is still included)
    • Your knife is a normal knife again, so you keep both the saw and your knife
    • You can drop it and other humans can pick it up

    🎒 Back & hip weapons

    • The PowerSaw now shows on your back when you're not holding it
    • NEW: grenades now hang on your left hip:

      • 🔥 Fire grenade: M24 stick grenade
      • ❄️ Frost grenade: green frag
      • 💡 Flare: red frag
    • They disappear when you hold or throw them, and zombies never show them
    • Pistols stay on the right hip as before

    📥 Note
    You'll download a few new files once when you join. After that, no extra downloads.
    See you on CSOMOD.COM! 🧟

  • ⚡ Performance Update – Higher FPS in Crowds

    Hello everyone,

    Some of you reported FPS drops when looking at big groups of players. We investigated and found the cause: several human class models were extremely heavy (up to 18,000 polygons each, about 20× a normal CS 1.6 model).

    What we changed:

    • All Assault classes optimized – Madara, MK11, Kaze, Commander Leet and the rest reduced to ~3,000–4,600 polygons
    • All Sniper classes optimized – every class reduced to ~3,000 polygons
    • Flying Zombie optimized – 5,100 → 3,000 polygons
    • Textures and animations are unchanged – the models look the same in game

    Results from our tests (31 players in view):

    • Crowd of Madara: ~55 FPS → ~140 FPS
    • Crowd of MK11: ~75 FPS → ~160 FPS

    What you need to do: nothing! The new models download automatically when you join. Downloads are also slightly smaller than before.

    Thanks to everyone who reported it!
    See you on the server – CSOMOD.COM

  • SERVER.CSOMOD.COM – Account Security & Anti-Abuse Update
    Hello survivors,
    We have released an update to the Register System, the level / money saving system, a few once-per-map rewards, the AFK Manager, the Back Weapons models and our stats website. Here is what changed:
    🔒 Account Protection

    • Registered accounts are now fully protected. Your level, money, knife, class and stats are loaded only after you log in with your password. Nobody using your nick can see or use your progress anymore.
    • Fixed a problem at map start where accounts could be loaded before the server had checked who is registered.
    • Your account details are no longer overwritten when someone else joins with your nick.


    🛠 Fixes

    • Fixed the "You can not use this command until you Login!" message spamming the console while connecting.
    • Voice settings (muted players list) now load correctly on connect.


    🚫 Anti-Abuse Fixes

    • /get (free Money & EXP) can now be used only once per map. Reconnecting or changing your nick no longer gives you another reward.
    • Buy First Zombie is now really once per map. Changing your nick no longer lets you buy it again.
    • "1 per map" items in the Buy Menu can no longer be bought again by reconnecting or changing your nick.


    💤 AFK Manager Fix

    • Fixed a bug where AFK players were almost never kicked. AFK time was only counted while you were alive, so after being infected and killed, an AFK player could stay on the server for hours and keep collecting score.
    • AFK time is now counted while alive and while dead.
    • After 30 minutes AFK you are kicked.
    • Don't worry if you are playing normally: pressing any key (even while dead) resets your AFK timer.


    🎯 Back Weapons Visual Fix

    • Fixed a white / blue light that appeared on some players. It came from the Laser Rifle back model, which showed a glowing laser effect that was not supposed to be visible.
    • The weapon still shows on your back as normal, only the glow is removed.
    • The fixed model downloads automatically when you join the server.


    🌐 Stats Website – Steam Avatars

    • Steam players now show their Steam profile picture in the Chat Log, on the Rank page and in the Top 15 / Top 100 lists.
    • Non-Steam players keep the letter avatar, so you can now see at a glance who plays on Steam.
    • Steam players without a custom picture show Steam's default ? avatar.
    • In Top 15 / Top 100 you can now click a player's nick or avatar to open their profile.
    • Fixed admin chat messages all showing ( as the avatar letter.


    ⚠ IMPORTANT – Register Your Nick!
    Registration is still optional, but only registered nicks are protected.
    If your nick is not registered, anyone can join with the same name and use your level and money.
    How to register:

    1. Type /reg in chat
    2. Choose Register and enter a password (minimum 6 characters)
    3. Confirm the password
    4. Optional: enable Auto Login from the same menu so you don't have to type your password every time


    See you on the server! 🧟
    – CSOMOD.COM Team

  • ⚙ SERVER UPDATE ⚙
    12.11.2026

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    💥 Crash Fix

    Today the server crashed on zm_epr. We found the cause and fixed it.

    ❌ What was the problem?
    When a human shot and killed a zombie's Snark (Squeak Grenade) while standing close to it, the snark exploded in the exact same moment as the shot. If that explosion infected or killed the shooter while his gun was still firing, the server crashed for everyone.

    ✔ What changed?

    • Snark: When you shoot a snark dead, it now explodes a split second later (0.01 s) instead of during your shot. You will not notice a difference in gameplay: the explosion damage and infection work the same as before. The server just doesn't crash anymore.
    • Automag V: The pistol's firing code was rewritten to be safer. Damage, accuracy, recoil and sound stay the same.

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    🧟 Bug Fix – Random Class After Joining

    ❌ What was the problem?
    When you join, the server needs a moment to load your saved data (level, money, classes). If your nick is registered, this only happens after you log in. Until then, you got a temporary class: a random zombie class, and Spetsnaz as your human class. If you spawned or got infected before your data finished loading, you played that whole life with the wrong class. Your saved class only showed up on your next spawn or infection.

    ✔ What changed?

    • Zombie class: As soon as your data loads, you switch to your saved zombie class right away, even mid-round: model, claws, speed, gravity and skill. Your HP is adjusted to match the new class, so you won't get a free heal from the switch.
    • Human class: Your saved character model is applied right away instead of waiting for your next spawn.

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    🖼 Bug Fix – Missing Steam Avatar on New Players' Profiles

    ❌ What was the problem?
    When a new player joined for the first time, the server created their account but didn't save their Steam ID. It was only saved the next time they joined. Until then, their profile page on the stats site showed a letter instead of their Steam avatar, even though the Server Chat Log already showed the avatar correctly.

    ✔ What changed?

    • Server: Your Steam ID is now saved as soon as your account is created, on your very first visit.
    • Stats site: Profiles that were missing a Steam ID now find it from your chat messages, so your avatar shows up without you having to rejoin.
    • Non-Steam players still get their first letter as an avatar, the same as before.

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    🌐 Website Update – New Look for All Our Pages

    Our website pages now share the same dark design as the forum, so everything feels like one site.

    ✔ What changed?

    • One menu everywhere: Every page now has the CSOMOD logo and the same menu: Home, Forum, Stats, Rules, Tournaments, Register and Store. The page you're on is highlighted.
    • Info pages: Rules, Tournaments, Nick Register and the Store (VIP) page got the forum's colors, font and background.
    • Store: VIP and SVIP benefits, staff ranks, prices, levels and services are easier to read and compare. All prices stay the same.
    • Stats: Top 100, Top 15, player profiles and the Server Chat Log match the new design. Steam avatars now show as round pictures.
    • Server Chat Log: The buttons above the chat (Refresh, date and nick search) are cleaned up and sit in one tidy row.
    • Ban List: The bans site got the same look and menu. Bans are still colored: red = permanent, blue = active, green = expired.
    • Mobile: All pages work better on phones. 📱

    💡 If something looks broken, press Ctrl + F5 to reload the page.

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    Thanks for your patience, and sorry to everyone who lost their round because of the crash! ❤

    – CSOMOD.COM Team

  • 🔧 FIX: Weapon Holding Poses + PowerSaw + Chat Log Filter

    Update – 14 November 2026

    Some weapons were held wrong or awkwardly by player models. Shotguns were held low at the hip like a machine gun, with the other arm sticking out. This is now fixed! 🎉

    ✅ Shotguns – fixed:

    • Quad Barrel – now held like a real shotgun
    • USAS-12 – now held like a real shotgun
    • Double Barrel – now held like a real shotgun
    • M1887 – checked, pose locked to shotgun

    🎯 Snipers – improved:

    • SVD – now held at the shoulder like the AWP
    • WA2000 – now held at the shoulder like the AWP
    • VSK-94 & M400 – checked, already correct

    🪚 PowerSaw – fixed:

    • Both hands on the saw – the left hand was floating above the saw instead of gripping the front handle. The saw now sits properly in both hands for ETA and Michaela, standing and crouching

    🔍 What was the problem?
    Custom weapons are built on top of normal CS weapons and inherit their body pose. The shotguns were built on the XM1014, which uses the machine-gun pose. The SVD and WA2000 were built on the G3SG1, which has a lower, compact pose. We gave each weapon the pose that matches its type, so they now look right in third person and when spectating. The PowerSaw model sat too low and too far back in the hands, so we moved it into the right spot.

    📋 Also checked:
    We checked all custom weapons on the server. Machine guns (M2 Devastator, Balrog-7, Mech MK4, Salamander, Magic MG and more) and pistols were already using the right pose. No changes were needed there.

    💬 Chat Log – bad word filter:
    Bad words could show up uncensored in the web chat log and on our Discord. This is now fixed!

    • Bad words – now shown as **** in the web chat log and on Discord
    • IP adverts – other server IPs are hidden as **** too
    • Bad nicknames – also masked in the chat log
    • Gagged players – messages typed while gagged no longer show up in the chat log


    The auto-gag works the same as before: swearing in game still gets you gagged. ⚠️


    See you on the server! 🧟
    81.181.244.5:27015 – CSOMOD.COM

  • 📦 FastDL Update — 15.11.2026

    What changed?

    • Our FastDL (resource download server) is now served through Cloudflare.
    • Models, sounds, sprites and maps are now delivered from the Cloudflare location closest to you instead of directly from our server in Europe.

    What does this mean for you?

    • Faster downloads, especially for players outside Europe.
    • Fixed: some players were stuck on "Verifying and downloading resources..." or saw very long download times (7+ minutes) on big files like p_zpopt_pack and csos_backpack.
    • Fewer failed downloads, so fewer crashes like "Used decal without a name" caused by broken or missing files.
    • Better protection for our web services against attacks.

    Still having download problems?

    • Delete the stuck file from cstrike_downloads/models/zp_opt/ (or the folder shown on the loading screen) and reconnect.

    Thanks for playing on CSOMOD.COM! 🧟

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